STR
18
(4)
DEX
17
(3)
CON
14
(2)
INT
16
(3)
WIS
15
(2)
CHA
16
(3)
Saving Throws:
DEX +6
,
CON +5
,
WIS +5
,
CHA +6
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
poison
Condition Immunities:
Charmed, Poisoned
Senses:
darkvision 60 ft.
Languages: Abyssal, Common
Proficiency Bonus: 3
Traits:
-
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting:
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
The Spirit Naga is a 10-level
INT caster.
Spells Prepared
Cantrips
(at will)
1st level
(4 slots)
2nd level
(3 slots)
3rd level
(3 slots)
4th level
(3 slots)
5th level
(2 slots)
Actions:
-
Bite - Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.