Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Spirit Naga

Spirit Naga

Large, monstrosity, chaotic evil
Armor Class
15 (natural)
Hit Points
75
(10d10+20)
Speed:
Walk 40 ft.,


STR
18
(4) DEX
17
(3)
CON
14
(2)
INT
16
(3)
WIS
15
(2)
CHA
16
(3)


Saving Throws:
DEX +6
,
CON +5
,
WIS +5
,
CHA +6
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: poison
Condition Immunities: Charmed, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
12
Languages: Abyssal, Common
CR:
8
(3900 XP)
Proficiency Bonus: 3

Traits:

  • Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting:

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person

The Spirit Naga is a 10-level INT caster.

Spell Save DC
14
Spell Attack Modifier
+6
Spells Prepared

Cantrips

(at will)

1st level

(4 slots)

2nd level

(3 slots)

3rd level

(3 slots)

4th level

(3 slots)

5th level

(2 slots)

Actions:

  • Bite - Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.



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