Run live maps, tokens, layered table controls, drawing, and chat dice in a fast-loading browser VTT built to stay
out of the story. For quick starts, players can join by link on simple tables without creating accounts.
The goal is to help the GM move fast without turning the session into a slow video-game interface. Open the map,
move tokens, mark the scene, jump between linked tables, and keep players focused on the fiction.
Maps, tokens, layers, drawing, chat, and table controls in one browser-based session surface.
Fast-loading browser play - built for quick joins, efficient scene changes, and less waiting at the table.
Map, object, and fog layers - separate terrain, tactical pieces, and translucent overlay marks.
Grid controls - show, hide, and resize the grid for different encounter scales.
Drawing tools - annotate scenes, mark spell areas, or sketch quick tactical changes mid-session.
Chat and dice - keep table messages and quick rolls close to the map.
Location pins and portals - mark key positions and jump between linked maps without losing pace.
Bring your own assets - upload your own maps and tokens, or keep reusable images organized in folders.
Free token starter pack and community packs - start with the free pack, then use Library Packs in Pro if you want installable community collections.
Template system (Pro) - save repeatable table setups for recurring encounters.
Virtual Tabletop For D&D 5E Encounters And Maps
If your group mainly plays D&D 5E, this workflow is built to keep encounters moving and support theater-of-the-mind pacing
without burying the table under slow automation.
Run maps and tokens live - stage battles, dungeon reveals, and movement directly in the browser.
Handle combat quickly - use layers, visibility controls, grid sizing, chat dice, and pins in one place.
Setup speed still matters. When you need to get a table live quickly, players can join by link on simple tables
and you can move from first click to playable scene without a long onboarding path.
Launch quickly - start a guest sandbox or full table in a few clicks.
Share one join link - players can enter without signup friction on simple table flows.
Pick your mode - use Standard for full tools or Sandbox for focused rehearsal.
Stay in session flow - less setup overhead before the first encounter.
GM Control Without Slowing the Session
Keep encounters moving with clear table-state controls instead of adding slow, distracting overhead to the scene.
Live encounter control: track token positioning, manage visibility, and keep pacing tight during tactical scenes.
Object visibility controls - hide or reveal pieces as scenes evolve.
Layer and ordering tools - keep tactical information readable during combat.
Pin and portal management - locate, restore, or clean up map markers and linked destinations quickly.
Role-aware permissions - managers keep full controls while participants interact in real time.
Scale from One-Shots to Persistent Campaigns
When a group becomes long-term, move into Wyrlds so campaign state stays organized between sessions. Wyrlds are
invite-based campaign workspaces where players make accounts, link character sheets, and keep shared resources attached
to the same group.
Linked multi-map play - connect rooms, regions, and encounter maps with location pins and portals.
Persistent records and calendars - keep lore, NPC notes, timelines, and session history in one campaign space.
Account-based campaign membership - invited players link character sheets and return to the same shared tools between sessions.
Far Reach Co is built for groups that want a fast, readable tabletop that supports theater of the mind instead of simulating every effect like a video game.
Fast onboarding - invite-link joining and no-signup sandbox testing.
Fast-loading sessions - a lighter browser workflow with less waiting and less interface clutter.
Campaign continuity - persistent Wyrlds when your one-shot grows into a full arc.
If your main priority is dynamic-lighting-heavy simulation, that is not the design center here. The focus is speed,
clarity, and immersion with fewer distractions.