Dungeons & Dragons Fifth Edition SRD

Sleep 5e Spell: Range, Duration, and Rules

Sleep is a 1st-level Enchantment spell for Bard, Sorcerer, Wizard. Casting time: 1 action. Range: 90 feet. Duration: 1 minute.



Sleep

1st-level Enchantment
Casting Time 1 action
Range 90 feet
Components V, S, M (A pinch of fine sand, rose petals, or a cricket.)
Duration 1 minute

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

At Higher Levels:

When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.


Damage by Slot Level:
  • Level 1: 5d8
Area of Effect:
20 ft. sphere

Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Sleep in D&D 5e?

Sleep is available to the following classes: Bard, Sorcerer, Wizard. It is also available to these subclasses: Lore.

Is Sleep a concentration spell in D&D 5e?

No, Sleep does not require concentration. It lasts 1 minute.

What level is Sleep in D&D 5e?

Sleep is a 1st-level Enchantment spell.

What is the range and casting time of Sleep in D&D 5e?

Sleep has a range of 90 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)