Dungeons & Dragons Fifth Edition SRD

Hold Person 5e Spell: Range, Duration, and Rules

Hold Person is a 2nd-level Enchantment spell for Bard, Cleric, Druid, Sorcerer, Warlock, Wizard. Casting time: 1 action. Range: 60 feet. Duration: Up to 1 minute.



Hold Person

2nd-level Enchantment
Casting Time 1 action
Range 60 feet
Components V, S, M (A small, straight piece of iron.)
Duration Concentration, Up to 1 minute

Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels:

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.


Saving Throw:
WIS
(On success: none)

Classes:
Subclasses:
Lore, Land

Frequently Asked Questions

Who can cast Hold Person in D&D 5e?

Hold Person is available to the following classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard. It is also available to these subclasses: Lore, Land.

Is Hold Person a concentration spell in D&D 5e?

Yes, Hold Person requires concentration and lasts up to Up to 1 minute.

What level is Hold Person in D&D 5e?

Hold Person is a 2nd-level Enchantment spell.

What is the range and casting time of Hold Person in D&D 5e?

Hold Person has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)