Djinni is a Large elemental with chaotic good alignment and Challenge Rating 11 in D&D 5e. This stat block includes AC 17, 161 hit points, speeds, traits, and actions.
Multiattack - The djinni makes three scimitar attacks.
Scimitar - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).
Create Whirlwind - A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
Frequently Asked Questions
The Djinni is a Large elemental with chaotic good alignment in D&D 5th Edition.
The Djinni has a Challenge Rating (CR) of 11, worth 7200 XP.
The Djinni has 161 hit points (14d10+84) and an Armor Class of 17 in D&D 5th Edition.
The Djinni is immune to these damage types or sources: lightning, thunder.
Yes, the Djinni has a flying speed of 90 ft. in D&D 5th Edition.