Dungeons & Dragons Fifth Edition SRD

Djinni 5e Stat Block: AC, HP, CR, and Actions

Djinni is a Large elemental with chaotic good alignment and Challenge Rating 11 in D&D 5e. This stat block includes AC 17, 161 hit points, speeds, traits, and actions.



Djinni

Djinni

Large, elemental, chaotic good
Armor Class
17 (natural)
Hit Points
161
(14d10+84)
Speed:
Walk 30 ft.,
Fly 90 ft.,
STR 21 (+5)
DEX 15 (+2)
CON 22 (+6)
INT 15 (+2)
WIS 16 (+3)
CHA 20 (+5)
Saving Throws:
DEX +6
,
WIS +7
,
CHA +9
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: lightning, thunder
Condition Immunities:
Senses:
darkvision 120 ft.
Passive Perception:
13
Languages: Auran
CR:
11
(7200 XP)
Proficiency Bonus: 4

Traits:

  • Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting:

The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, thunderwave 3/day each: create food and water (can create wine instead of water), tongues, wind walk 1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

Spell Save DC
17
Spell Attack Modifier
9
Spells

Actions:

  • Multiattack - The djinni makes three scimitar attacks.

  • Scimitar - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

  • Create Whirlwind - A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.


Frequently Asked Questions

What type of creature is the Djinni in D&D 5e?

The Djinni is a Large elemental with chaotic good alignment in D&D 5th Edition.

What is the Djinni's challenge rating in D&D 5e?

The Djinni has a Challenge Rating (CR) of 11, worth 7200 XP.

What are the Djinni's hit points and armor class in D&D 5e?

The Djinni has 161 hit points (14d10+84) and an Armor Class of 17 in D&D 5th Edition.

What damage types is the Djinni immune to in D&D 5e?

The Djinni is immune to these damage types or sources: lightning, thunder.

Can the Djinni fly in D&D 5e?

Yes, the Djinni has a flying speed of 90 ft. in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)