Wind Walk is a 6th-level Transmutation spell for Druid. Casting time: 1 minute. Range: 30 feet. Duration: 8 hours.
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
Frequently Asked Questions
Wind Walk is available to the following classes: Druid.
No, Wind Walk does not require concentration. It lasts 8 hours.
Wind Walk is a 6th-level Transmutation spell.
Wind Walk has a range of 30 feet and a casting time of 1 minute in D&D 5th Edition.