Dungeons & Dragons Fifth Edition SRD

Wind Walk 5e Spell: Range, Duration, and Rules

Wind Walk is a 6th-level Transmutation spell for Druid. Casting time: 1 minute. Range: 30 feet. Duration: 8 hours.



Wind Walk

6th-level Transmutation
Casting Time 1 minute
Range 30 feet
Components V, S, M (Fire and holy water.)
Duration 8 hours

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.



Classes:

Frequently Asked Questions

Who can cast Wind Walk in D&D 5e?

Wind Walk is available to the following classes: Druid.

Is Wind Walk a concentration spell in D&D 5e?

No, Wind Walk does not require concentration. It lasts 8 hours.

What level is Wind Walk in D&D 5e?

Wind Walk is a 6th-level Transmutation spell.

What is the range and casting time of Wind Walk in D&D 5e?

Wind Walk has a range of 30 feet and a casting time of 1 minute in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)