Thunderwave is a 1st-level Evocation spell for Bard, Druid, Sorcerer, Wizard. Casting time: 1 action. Range: Self. Duration: Instantaneous. It deals 2d8 Thunder damage at its base level.
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Frequently Asked Questions
Thunderwave is available to the following classes: Bard, Druid, Sorcerer, Wizard. It is also available to these subclasses: Lore.
No, Thunderwave does not require concentration. It lasts Instantaneous.
Thunderwave is a 1st-level Evocation spell.
Thunderwave deals 2d8 Thunder damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Thunderwave has a range of Self and a casting time of 1 action in D&D 5th Edition.