Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Archmage

Archmage

Medium, humanoid, any alignment
Armor Class
12 (dex) , 15 (spell)
Hit Points
99
(18d8+18)
Speed:
Walk 30 ft.,


STR
10
(0) DEX
14
(2)
CON
12
(1)
INT
20
(5)
WIS
15
(2)
CHA
16
(3)


Saving Throws:
INT +9
,
WIS +6
Skills:
Arcana +13
,
History +13
Damage Vulnerabilities:
Damage Resistances: damage from spells, bludgeoning, piercing, and slashing from nonmagical attacks (from stoneskin)
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
12
Languages: any six languages
CR:
12
(8400 XP)
Proficiency Bonus: 4

Traits:

  • Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting:

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: - Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp - 1st level (4 slots): detect magic, identify, mage armor*, magic missile - 2nd level (3 slots): detect thoughts, mirror image, misty step - 3rd level (3 slots): counterspell, fly, lightning bolt - 4th level (3 slots): banishment, fire shield, stoneskin* - 5th level (3 slots): cone of cold, scrying, wall of force - 6th level (1 slot): globe of invulnerability - 7th level (1 slot): teleport - 8th level (1 slot): mind blank* - 9th level (1 slot): time stop * The archmage casts these spells on itself before combat.

The Archmage is a 18-level INT caster.

Spell Save DC
17
Spell Attack Modifier
+9
Spells Prepared

Cantrips

(at will)

1st level

(4 slots)

2nd level

(3 slots)

3rd level

(3 slots)

4th level

(3 slots)

5th level

(3 slots)

6th level

(1 slot)

7th level

(1 slot)

8th level

(1 slot)

9th level

(1 slot)

Actions:

  • Dagger - Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.



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