Dungeons & Dragons Fifth Edition SRD

Magic Missile 5e Spell: Damage, Range, and Rules

Magic Missile is a 1st-level Evocation spell for Sorcerer, Wizard. Casting time: 1 action. Range: 120 feet. Duration: Instantaneous. It deals 1d4 + 1 Force damage at its base level.



Magic Missile

1st-level Evocation
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At Higher Levels:

When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.


Damage Type: Force  ·  Force Damage Spells
Damage by Slot Level:
  • Level 1: 1d4 + 1
  • Level 2: 1d4 + 1
  • Level 3: 1d4 + 1
  • Level 4: 1d4 + 1
  • Level 5: 1d4 + 1
  • Level 6: 1d4 + 1
  • Level 7: 1d4 + 1
  • Level 8: 1d4 + 1
  • Level 9: 1d4 + 1

Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Magic Missile in D&D 5e?

Magic Missile is available to the following classes: Sorcerer, Wizard. It is also available to these subclasses: Lore.

Is Magic Missile a concentration spell in D&D 5e?

No, Magic Missile does not require concentration. It lasts Instantaneous.

What level is Magic Missile in D&D 5e?

Magic Missile is a 1st-level Evocation spell.

How much damage does Magic Missile do in D&D 5e?

Magic Missile deals 1d4 + 1 Force damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.

What is the range and casting time of Magic Missile in D&D 5e?

Magic Missile has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)