Shocking Grasp is a Cantrip Evocation spell for Sorcerer, Wizard. Casting time: 1 action. Range: Touch. Duration: Instantaneous. It deals 1d8 Lightning damage at its base level.
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Frequently Asked Questions
Shocking Grasp is available to the following classes: Sorcerer, Wizard. It is also available to these subclasses: Lore. SRD subraces with trait-based access include High Elf (Elf).
Yes. Trait-based SRD access for Shocking Grasp includes subraces: High Elf (Elf).
No, Shocking Grasp does not require concentration. It lasts Instantaneous.
Shocking Grasp is a cantrip (0th-level) Evocation spell.
Shocking Grasp deals 1d8 Lightning damage at its base level in D&D 5th Edition. Its damage increases with character level.
Shocking Grasp has a range of Touch and a casting time of 1 action in D&D 5th Edition.