Dungeons & Dragons Fifth Edition SRD

Androsphinx 5e Stat Block: AC, HP, CR, and Actions

Androsphinx is a Large monstrosity with lawful neutral alignment and Challenge Rating 17 in D&D 5e. This stat block includes AC 17, 199 hit points, speeds, traits, and actions.



Androsphinx

Androsphinx

Large, monstrosity, lawful neutral
Armor Class
17 (natural)
Hit Points
199
(19d10+95)
Speed:
Walk 40 ft.,
Fly 60 ft.,
STR 22 (+6)
DEX 10 (+0)
CON 20 (+5)
INT 16 (+3)
WIS 18 (+4)
CHA 23 (+6)
Saving Throws:
DEX +6
,
CON +11
,
INT +9
,
WIS +10
Skills:
Arcana +9
,
Perception +10
,
Religion +15
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: psychic, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities: Charmed, Frightened
Senses:
truesight 120 ft.
Passive Perception:
20
Languages: Common, Sphinx
CR:
17
(18000 XP)
Proficiency Bonus: 6

Traits:

  • Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
  • Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting:

The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared: - Cantrips (at will): sacred flame, spare the dying, thaumaturgy - 1st level (4 slots): command, detect evil and good, detect magic - 2nd level (3 slots): lesser restoration, zone of truth - 3rd level (3 slots): dispel magic, tongues - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, greater restoration - 6th level (1 slot): heroes' feast

The Androsphinx is a 12-level WIS caster.

Spell Save DC
18
Spell Attack Modifier
+10
Spells Prepared

Cantrips

(at will)

1st level

(4 slots)

2nd level

(3 slots)

3rd level

(3 slots)

4th level

(3 slots)

5th level

(2 slots)

6th level

(1 slot)

Actions:

  • Multiattack - The sphinx makes two claw attacks.

  • Claw - Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

  • Roar - The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Legendary Actions:

    The Androsphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Androsphinx regains spent legendary actions at the start of its turn.

  • Claw Attack. The sphinx makes one claw attack.
  • Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Frequently Asked Questions

What type of creature is the Androsphinx in D&D 5e?

The Androsphinx is a Large monstrosity with lawful neutral alignment in D&D 5th Edition.

What is the Androsphinx's challenge rating in D&D 5e?

The Androsphinx has a Challenge Rating (CR) of 17, worth 18000 XP.

What are the Androsphinx's hit points and armor class in D&D 5e?

The Androsphinx has 199 hit points (19d10+95) and an Armor Class of 17 in D&D 5th Edition.

What damage types is the Androsphinx immune to in D&D 5e?

The Androsphinx is immune to these damage types or sources: psychic, bludgeoning, piercing, and slashing from nonmagical weapons.

What conditions is the Androsphinx immune to in D&D 5e?

The Androsphinx is immune to the following conditions: Charmed, Frightened.

Can the Androsphinx fly in D&D 5e?

Yes, the Androsphinx has a flying speed of 60 ft. in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)