Zone of Truth is a 2nd-level Enchantment spell for Bard, Cleric, Paladin. Casting time: 1 action. Range: 60 feet. Duration: 10 minutes.
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can remain evasive in its answers as long as it remains within the boundaries of the truth.
Frequently Asked Questions
Zone of Truth is available to the following classes: Bard, Cleric, Paladin. It is also available to these subclasses: Lore, Devotion.
No, Zone of Truth does not require concentration. It lasts 10 minutes.
Zone of Truth is a 2nd-level Enchantment spell.
Zone of Truth has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.