Dungeons & Dragons Fifth Edition SRD

Zone of Truth 5e Spell: Range, Duration, and Rules

Zone of Truth is a 2nd-level Enchantment spell for Bard, Cleric, Paladin. Casting time: 1 action. Range: 60 feet. Duration: 10 minutes.



Zone of Truth

2nd-level Enchantment
Casting Time 1 action
Range 60 feet
Components V, S
Duration 10 minutes

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can remain evasive in its answers as long as it remains within the boundaries of the truth.


Area of Effect:
15 ft. sphere

Classes:
Subclasses:
Lore, Devotion

Frequently Asked Questions

Who can cast Zone of Truth in D&D 5e?

Zone of Truth is available to the following classes: Bard, Cleric, Paladin. It is also available to these subclasses: Lore, Devotion.

Is Zone of Truth a concentration spell in D&D 5e?

No, Zone of Truth does not require concentration. It lasts 10 minutes.

What level is Zone of Truth in D&D 5e?

Zone of Truth is a 2nd-level Enchantment spell.

What is the range and casting time of Zone of Truth in D&D 5e?

Zone of Truth has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)