Dungeons & Dragons Fifth Edition SRD
Storm Giant 5e Stat Block: AC, HP, CR, and Actions
Storm Giant is a Huge giant with chaotic good alignment and Challenge Rating 13 in the 2014 SRD. This stat block includes AC 16, 230 hit points, speeds, traits, and actions.
Hit Points
230
(20d12+100)
Speed:
Walk 50 ft.,
Swim 50 ft.,
STR
29
(+9)
DEX
14
(+2)
CON
20
(+5)
INT
16
(+3)
WIS
18
(+4)
CHA
18
(+4)
Saving Throws:
STR +14
,
CON +10
,
WIS +9
,
CHA +9
Skills:
Arcana +8
,
Athletics +14
,
History +8
,
Perception +9
Damage Vulnerabilities:
—
Damage Resistances:
cold
Damage Immunities:
lightning, thunder
Condition Immunities:
—
Languages: Common, Giant
Proficiency Bonus: 5
Traits:
-
Amphibious. The giant can breathe air and water.
Innate Spellcasting:
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
Actions:
-
Multiattack - The giant makes two greatsword attacks.
-
Greatsword - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
-
Rock - Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
-
Lightning Strike - The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.