Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Storm Giant

Storm Giant

Huge, giant, chaotic good
Armor Class
16 (armor)
Hit Points
230
(20d12+100)
Speed:
Walk 50 ft.,
Swim 50 ft.,


STR
29
(9) DEX
14
(2)
CON
20
(5)
INT
16
(3)
WIS
18
(4)
CHA
18
(4)


Saving Throws:
STR +14
,
CON +10
,
WIS +9
,
CHA +9
Skills:
Arcana +8
,
Athletics +14
,
History +8
,
Perception +9
Damage Vulnerabilities:
Damage Resistances: cold
Damage Immunities: lightning, thunder
Condition Immunities:
Senses:
Passive Perception:
19
Languages: Common, Giant
CR:
13
(10000 XP)
Proficiency Bonus: 5

Traits:

  • Amphibious. The giant can breathe air and water.

Innate Spellcasting:

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Spell Save DC
17
Spells

Actions:

  • Multiattack - The giant makes two greatsword attacks.

  • Greatsword - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

  • Rock - Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

  • Lightning Strike - The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.



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