Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Storm Giant 5e Stat Block: AC, HP, CR, and Actions

Storm Giant is a Huge giant with chaotic good alignment and Challenge Rating 13 in the 2014 SRD. This stat block includes AC 16, 230 hit points, speeds, traits, and actions.



Storm Giant

Storm Giant

Huge, giant, chaotic good
Armor Class
16 (armor)
Hit Points
230
(20d12+100)
Speed:
Walk 50 ft.,
Swim 50 ft.,
STR 29 (+9)
DEX 14 (+2)
CON 20 (+5)
INT 16 (+3)
WIS 18 (+4)
CHA 18 (+4)
Saving Throws:
STR +14
,
CON +10
,
WIS +9
,
CHA +9
Skills:
Arcana +8
,
Athletics +14
,
History +8
,
Perception +9
Damage Vulnerabilities: —
Damage Resistances: cold
Damage Immunities: lightning, thunder
Condition Immunities: —
Senses:
Passive Perception:
19
Languages: Common, Giant
CR:
13
(10000 XP)
Proficiency Bonus: 5

Traits:

  • Amphibious. The giant can breathe air and water.

Innate Spellcasting:

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Spell Save DC
17
Spells

Actions:

  • Multiattack - The giant makes two greatsword attacks.

  • Greatsword - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

  • Rock - Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

  • Lightning Strike - The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)