Dungeons & Dragons Fifth Edition SRD

Levitate 5e Spell: Range, Duration, and Rules

Levitate is a 2nd-level Transmutation spell for Sorcerer, Wizard. Casting time: 1 action. Range: 60 feet. Duration: Up to 10 minutes.



Levitate

2nd-level Transmutation
Casting Time 1 action
Range 60 feet
Components V, S, M (Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.)
Duration Concentration, Up to 10 minutes

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.



Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Levitate in D&D 5e?

Levitate is available to the following classes: Sorcerer, Wizard. It is also available to these subclasses: Lore.

Is Levitate a concentration spell in D&D 5e?

Yes, Levitate requires concentration and lasts up to Up to 10 minutes.

What level is Levitate in D&D 5e?

Levitate is a 2nd-level Transmutation spell.

What is the range and casting time of Levitate in D&D 5e?

Levitate has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)