Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Oni

Oni

Large, giant, lawful evil
Armor Class
16 (armor)
Hit Points
110
(13d10+39)
Speed:
Walk 30 ft.,
Fly 30 ft.,


STR
19
(4) DEX
11
(0)
CON
16
(3)
INT
14
(2)
WIS
12
(1)
CHA
15
(2)


Saving Throws:
DEX +3
,
CON +6
,
WIS +4
,
CHA +5
Skills:
Arcana +5
,
Deception +8
,
Perception +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
14
Languages: Common, Giant
CR:
7
(2900 XP)
Proficiency Bonus: 3

Traits:

  • Magic Weapons. The oni's weapon attacks are magical.
  • Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Innate Spellcasting:

The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep

Spell Save DC
13
Spells

Actions:

  • Multiattack - The oni makes two attacks, either with its claws or its glaive.

  • Claw (Oni Form Only) - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

  • Glaive - Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

  • Change Shape - The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.



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