Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Cult Fanatic

Cult Fanatic

Medium, humanoid, any non-good alignment
Armor Class
13 (armor)
Hit Points
22
(6d8-5)
Speed:
Walk 30 ft.,


STR
11
(0) DEX
14
(2)
CON
12
(1)
INT
10
(0)
WIS
13
(1)
CHA
14
(2)


Saving Throws:
Skills:
Deception +4
,
Persuasion +4
,
Religion +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
11
Languages: any one language (usually Common)
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting:

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon

The Cult Fanatic is a 4-level WIS caster.

Spell Save DC
11
Spell Attack Modifier
+3
Spells Prepared

Cantrips

(at will)

1st level

(4 slots)

2nd level

(3 slots)

Actions:

  • Multiattack - The fanatic makes two melee attacks.

  • Dagger - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.



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