Spiritual Weapon is a 2nd-level Evocation spell for Cleric. Casting time: 1 bonus action. Range: 60 feet. Duration: 1 minute. It deals 1d8 + MOD Force damage at its base level.
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.
Frequently Asked Questions
Spiritual Weapon is available to the following classes: Cleric. It is also available to these subclasses: Lore, Life.
No, Spiritual Weapon does not require concentration. It lasts 1 minute.
Spiritual Weapon is a 2nd-level Evocation spell.
Spiritual Weapon deals 1d8 + MOD Force damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Spiritual Weapon has a range of 60 feet and a casting time of 1 bonus action in D&D 5th Edition.