Dungeons & Dragons Fifth Edition SRD

Inflict Wounds 5e Spell: Damage, Range, and Rules

Inflict Wounds is a 1st-level Necromancy spell for Cleric. Casting time: 1 action. Range: Touch. Duration: Instantaneous. It deals 3d10 Necrotic damage at its base level.



Inflict Wounds

1st-level Necromancy
Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels:

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.


Damage Type: Necrotic  ·  Necrotic Damage Spells
Damage by Slot Level:
  • Level 1: 3d10
  • Level 2: 4d10
  • Level 3: 5d10
  • Level 4: 6d10
  • Level 5: 7d10
  • Level 6: 8d10
  • Level 7: 9d10
  • Level 8: 10d10
  • Level 9: 11d10

Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Inflict Wounds in D&D 5e?

Inflict Wounds is available to the following classes: Cleric. It is also available to these subclasses: Lore.

Is Inflict Wounds a concentration spell in D&D 5e?

No, Inflict Wounds does not require concentration. It lasts Instantaneous.

What level is Inflict Wounds in D&D 5e?

Inflict Wounds is a 1st-level Necromancy spell.

How much damage does Inflict Wounds do in D&D 5e?

Inflict Wounds deals 3d10 Necrotic damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.

What is the range and casting time of Inflict Wounds in D&D 5e?

Inflict Wounds has a range of Touch and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)