Sunbeam is a 6th-level Evocation spell for Druid, Sorcerer, Wizard. Casting time: 1 action. Range: Self. Duration: Up to 1 minute. It deals 6d8 Radiant damage at its base level.
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Frequently Asked Questions
Sunbeam is available to the following classes: Druid, Sorcerer, Wizard.
Yes, Sunbeam requires concentration and lasts up to Up to 1 minute.
Sunbeam is a 6th-level Evocation spell.
Sunbeam deals 6d8 Radiant damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Sunbeam has a range of Self and a casting time of 1 action in D&D 5th Edition.