Spike Growth is a 2nd-level Transmutation spell for Druid, Ranger. Casting time: 1 action. Range: 150 feet. Duration: Up to 10 minutes.
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Frequently Asked Questions
Spike Growth is available to the following classes: Druid, Ranger. It is also available to these subclasses: Lore, Land.
Yes, Spike Growth requires concentration and lasts up to Up to 10 minutes.
Spike Growth is a 2nd-level Transmutation spell.
Spike Growth has a range of 150 feet and a casting time of 1 action in D&D 5th Edition.