Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Spike Growth

2nd-level Transmutation


Casting Time:
1 action
Range:
150 feet
Components:
V, S, M (Seven sharp thorns or seven small twigs, each sharpened to a point.)
Duration:
Concentration, Up to 10 minutes


The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.



Area of Effect:
20 ft. cylinder


Classes:
Druid, Ranger
Subclasses:
Lore, Land


← Back to Spell List