Dungeons & Dragons Fifth Edition SRD

Reverse Gravity 5e Spell: Range, Duration, and Rules

Reverse Gravity is a 7th-level Transmutation spell for Druid, Sorcerer, Wizard. Casting time: 1 action. Range: 100 feet. Duration: Up to 1 minute.



Reverse Gravity

7th-level Transmutation
Casting Time 1 action
Range 100 feet
Components V, S, M (A lodestone and iron filings.)
Duration Concentration, Up to 1 minute

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

At the end of the duration, affected objects and creatures fall back down.


Saving Throw:
DEX
(On success: other)
Area of Effect:
50 ft. cylinder

Classes:

Frequently Asked Questions

Who can cast Reverse Gravity in D&D 5e?

Reverse Gravity is available to the following classes: Druid, Sorcerer, Wizard.

Is Reverse Gravity a concentration spell in D&D 5e?

Yes, Reverse Gravity requires concentration and lasts up to Up to 1 minute.

What level is Reverse Gravity in D&D 5e?

Reverse Gravity is a 7th-level Transmutation spell.

What is the range and casting time of Reverse Gravity in D&D 5e?

Reverse Gravity has a range of 100 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)