Protection from Evil and Good is a 1st-level Abjuration spell for Cleric, Paladin, Warlock, Wizard. Casting time: 1 action. Range: Touch. Duration: Up to 10 minutes.
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Frequently Asked Questions
Protection from Evil and Good is available to the following classes: Cleric, Paladin, Warlock, Wizard. It is also available to these subclasses: Lore, Devotion.
Yes, Protection from Evil and Good requires concentration and lasts up to Up to 10 minutes.
Protection from Evil and Good is a 1st-level Abjuration spell.
Protection from Evil and Good has a range of Touch and a casting time of 1 action in D&D 5th Edition.