Dungeons & Dragons Fifth Edition SRD

Protection from Evil and Good 5e Spell: Range, Duration, and Rules

Protection from Evil and Good is a 1st-level Abjuration spell for Cleric, Paladin, Warlock, Wizard. Casting time: 1 action. Range: Touch. Duration: Up to 10 minutes.



Protection from Evil and Good

1st-level Abjuration
Casting Time 1 action
Range Touch
Components V, S, M (Holy water or powdered silver and iron, which the spell consumes.)
Duration Concentration, Up to 10 minutes

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.



Classes:
Subclasses:
Lore, Devotion

Frequently Asked Questions

Who can cast Protection from Evil and Good in D&D 5e?

Protection from Evil and Good is available to the following classes: Cleric, Paladin, Warlock, Wizard. It is also available to these subclasses: Lore, Devotion.

Is Protection from Evil and Good a concentration spell in D&D 5e?

Yes, Protection from Evil and Good requires concentration and lasts up to Up to 10 minutes.

What level is Protection from Evil and Good in D&D 5e?

Protection from Evil and Good is a 1st-level Abjuration spell.

What is the range and casting time of Protection from Evil and Good in D&D 5e?

Protection from Evil and Good has a range of Touch and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)