Dungeons & Dragons Fifth Edition SRD

Knock 5e Spell: Range, Duration, and Rules

Knock is a 2nd-level Transmutation spell for Bard, Sorcerer, Wizard. Casting time: 1 action. Range: 60 feet. Duration: Instantaneous.



Knock

2nd-level Transmutation
Casting Time 1 action
Range 60 feet
Components V
Duration Instantaneous

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.



Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Knock in D&D 5e?

Knock is available to the following classes: Bard, Sorcerer, Wizard. It is also available to these subclasses: Lore.

Is Knock a concentration spell in D&D 5e?

No, Knock does not require concentration. It lasts Instantaneous.

What level is Knock in D&D 5e?

Knock is a 2nd-level Transmutation spell.

What is the range and casting time of Knock in D&D 5e?

Knock has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)