Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Ice Storm

4th-level Evocation


Casting Time:
1 action
Range:
300 feet
Components:
V, S, M (A pinch of dust and a few drops of water.)
Duration:
Instantaneous


A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.


At Higher Levels:

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.



Damage Type: Bludgeoning
Damage by Slot Level:
Saving Throw:
DEX
(On success: half)
Area of Effect:
20 ft. cylinder


Classes:
Druid, Sorcerer, Wizard
Subclasses:
Land


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