Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Ice Storm

4th-level Evocation
Casting Time 1 action
Range 300 feet
Components V, S, M (A pinch of dust and a few drops of water.)
Duration Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels:

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.


Damage Type: Bludgeoning
Damage by Slot Level:
  • Level 4: 2d8 + 4d6
  • Level 5: 3d8 + 4d6
  • Level 6: 4d8 + 4d6
  • Level 7: 5d8 + 4d6
  • Level 8: 6d8 + 4d6
  • Level 9: 7d8 + 4d6
Saving Throw:
DEX
(On success: half)
Area of Effect:
20 ft. cylinder

Classes:
Subclasses:
Land