Ice Storm is a 4th-level Evocation spell for Druid, Sorcerer, Wizard. Casting time: 1 action. Range: 300 feet. Duration: Instantaneous. It deals 2d8 + 4d6 Bludgeoning damage at its base level.
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Frequently Asked Questions
Ice Storm is available to the following classes: Druid, Sorcerer, Wizard. It is also available to these subclasses: Land.
No, Ice Storm does not require concentration. It lasts Instantaneous.
Ice Storm is a 4th-level Evocation spell.
Ice Storm deals 2d8 + 4d6 Bludgeoning damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Ice Storm has a range of 300 feet and a casting time of 1 action in D&D 5th Edition.