Hallucinatory Terrain is a 4th-level Illusion spell for Bard, Druid, Warlock, Wizard. Casting time: 10 minutes. Range: 300 feet. Duration: 24 hours.
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.
The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
Frequently Asked Questions
Hallucinatory Terrain is available to the following classes: Bard, Druid, Warlock, Wizard. It is also available to these subclasses: Land.
No, Hallucinatory Terrain does not require concentration. It lasts 24 hours.
Hallucinatory Terrain is a 4th-level Illusion spell.
Hallucinatory Terrain has a range of 300 feet and a casting time of 10 minutes in D&D 5th Edition.