Feeblemind is a 8th-level Enchantment spell for Bard, Druid, Warlock, Wizard. Casting time: 1 action. Range: 150 feet. Duration: Instantaneous. It deals 4d6 Psychic damage at its base level.
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw.
On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Frequently Asked Questions
Feeblemind is available to the following classes: Bard, Druid, Warlock, Wizard.
No, Feeblemind does not require concentration. It lasts Instantaneous.
Feeblemind is a 8th-level Enchantment spell.
Feeblemind deals 4d6 Psychic damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Feeblemind has a range of 150 feet and a casting time of 1 action in D&D 5th Edition.