Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Chain Lightning 5e Spell: Damage, Range, and Rules

Chain Lightning is a 6th-level Evocation spell for Sorcerer, Wizard. Casting time: 1 action. Range: 150 feet. Duration: Instantaneous. It deals 10d8 Lightning damage at its base level.



Chain Lightning

6th-level Evocation
Casting Time 1 action
Range 150 feet
Components V, S, M (A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins.)
Duration Instantaneous

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target must make a dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

At Higher Levels:

When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.


Damage Type: Lightning  ·  Lightning Damage Spells
Damage by Slot Level:
  • Level 6: 10d8
Saving Throw:
DEX
(On success: half)

Classes:
This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)