Black Tentacles is a 4th-level Conjuration spell for Wizard. Casting time: 1 action. Range: 90 feet. Duration: Up to 1 minute. It deals 3d6 Bludgeoning damage at its base level.
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Frequently Asked Questions
Black Tentacles is available to the following classes: Wizard.
Yes, Black Tentacles requires concentration and lasts up to Up to 1 minute.
Black Tentacles is a 4th-level Conjuration spell.
Black Tentacles deals 3d6 Bludgeoning damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Black Tentacles has a range of 90 feet and a casting time of 1 action in D&D 5th Edition.