Alarm is a 1st-level Abjuration spell for Ranger, Wizard. Casting time: 1 minute. Range: 30 feet. Duration: 8 hours.
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Frequently Asked Questions
Alarm is available to the following classes: Ranger, Wizard. It is also available to these subclasses: Lore.
No, Alarm does not require concentration. It lasts 8 hours.
Alarm is a 1st-level Abjuration spell.
Alarm has a range of 30 feet and a casting time of 1 minute in D&D 5th Edition.
Yes, Alarm can be cast as a ritual. Ritual casting takes an extra 10 minutes but does not expend a spell slot.