Dungeons & Dragons Fifth Edition SRD

Alarm 5e Spell: Range, Duration, and Rules

Alarm is a 1st-level Abjuration spell for Ranger, Wizard. Casting time: 1 minute. Range: 30 feet. Duration: 8 hours.



Alarm

1st-level Abjuration (Ritual)
Casting Time 1 minute
Range 30 feet
Components V, S, M (A tiny bell and a piece of fine silver wire.)
Duration 8 hours

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.


Area of Effect:
20 ft. cube

Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Alarm in D&D 5e?

Alarm is available to the following classes: Ranger, Wizard. It is also available to these subclasses: Lore.

Is Alarm a concentration spell in D&D 5e?

No, Alarm does not require concentration. It lasts 8 hours.

What level is Alarm in D&D 5e?

Alarm is a 1st-level Abjuration spell.

What is the range and casting time of Alarm in D&D 5e?

Alarm has a range of 30 feet and a casting time of 1 minute in D&D 5th Edition.

Can Alarm be cast as a ritual in D&D 5e?

Yes, Alarm can be cast as a ritual. Ritual casting takes an extra 10 minutes but does not expend a spell slot.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)