Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Priest

Priest

Medium, humanoid, any alignment
Armor Class
13 (armor)
Hit Points
27
(5d8+5)
Speed:
Walk 25 ft.,


STR
10
(0) DEX
10
(0)
CON
12
(1)
INT
13
(1)
WIS
16
(3)
CHA
13
(1)


Saving Throws:
Skills:
Medicine +7
,
Persuasion +3
,
Religion +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
13
Languages: any two languages
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting:

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: - Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): cure wounds, guiding bolt, sanctuary - 2nd level (3 slots): lesser restoration, spiritual weapon - 3rd level (2 slots): dispel magic, spirit guardians

The Priest is a 5-level WIS caster.

Spell Save DC
13
Spell Attack Modifier
+5
Spells Prepared

Cantrips

(at will)

1st level

(4 slots)

2nd level

(3 slots)

3rd level

(2 slots)

Actions:

  • Mace - Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.



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