Dungeons & Dragons Fifth Edition SRD

Cure Wounds 5e Spell: Range, Duration, and Rules

Cure Wounds is a 1st-level Evocation spell for Bard, Cleric, Druid, Paladin, Ranger. Casting time: 1 action. Range: Touch. Duration: Instantaneous.



Cure Wounds

1st-level Evocation
Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels:

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.


Healing by Slot Level:
  • Level 1: 1d8 + MOD
  • Level 2: 2d8 + MOD
  • Level 3: 3d8 + MOD
  • Level 4: 4d8 + MOD
  • Level 5: 5d8 + MOD
  • Level 6: 6d8 + MOD
  • Level 7: 7d8 + MOD
  • Level 8: 8d8 + MOD
  • Level 9: 9d8 + MOD

Classes:
Subclasses:
Lore, Life

Frequently Asked Questions

Who can cast Cure Wounds in D&D 5e?

Cure Wounds is available to the following classes: Bard, Cleric, Druid, Paladin, Ranger. It is also available to these subclasses: Lore, Life.

Is Cure Wounds a concentration spell in D&D 5e?

No, Cure Wounds does not require concentration. It lasts Instantaneous.

What level is Cure Wounds in D&D 5e?

Cure Wounds is a 1st-level Evocation spell.

What is the range and casting time of Cure Wounds in D&D 5e?

Cure Wounds has a range of Touch and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)