Dungeons & Dragons Fifth Edition SRD
Cure Wounds 5e Spell: Range, Duration, and Rules
Cure Wounds is a 1st-level Evocation spell for Bard, Cleric, Druid, Paladin, Ranger. Casting time: 1 action. Range: Touch. Duration: Instantaneous.
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Cure Wounds
Casting Time
1 action
Range
Touch
Components
V, S
Duration
Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Healing by Slot Level:
Level 1: 1d8 + MOD
Level 2: 2d8 + MOD
Level 3: 3d8 + MOD
Level 4: 4d8 + MOD
Level 5: 5d8 + MOD
Level 6: 6d8 + MOD
Level 7: 7d8 + MOD
Level 8: 8d8 + MOD
Level 9: 9d8 + MOD
Frequently Asked Questions
Who can cast Cure Wounds in D&D 5e?
Cure Wounds is available to the following classes: Bard, Cleric, Druid, Paladin, Ranger. It is also available to these subclasses: Lore, Life.
Is Cure Wounds a concentration spell in D&D 5e?
No, Cure Wounds does not require concentration. It lasts Instantaneous.
What level is Cure Wounds in D&D 5e?
Cure Wounds is a 1st-level Evocation spell.
What is the range and casting time of Cure Wounds in D&D 5e?
Cure Wounds has a range of Touch and a casting time of 1 action in D&D 5th Edition.