Dungeons & Dragons Fifth Edition SRD

Pit Fiend 5e Stat Block: AC, HP, CR, and Actions

Pit Fiend is a Large fiend with lawful evil alignment and Challenge Rating 20 in D&D 5e. This stat block includes AC 19, 300 hit points, speeds, traits, and actions.



Pit Fiend

Pit Fiend

Large, fiend, lawful evil
Armor Class
19 (natural)
Hit Points
300
(24d10+168)
Speed:
Walk 30 ft.,
Fly 60 ft.,
STR 26 (+8)
DEX 14 (+2)
CON 24 (+7)
INT 22 (+6)
WIS 18 (+4)
CHA 24 (+7)
Saving Throws:
DEX +8
,
CON +13
,
WIS +10
Skills:
Damage Vulnerabilities:
Damage Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
truesight 120 ft.
Passive Perception:
14
Languages: Infernal, telepathy 120 ft.
CR:
20
(25000 XP)
Proficiency Bonus: 6

Traits:

  • Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.
  • Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The pit fiend's weapon attacks are magical.

Innate Spellcasting:

The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components: At will: detect magic, fireball 3/day each: hold monster, wall of fire

Spell Save DC
21
Spells

Actions:

  • Multiattack - The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

  • Bite - Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • Claw - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

  • Mace - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

  • Tail - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.


Frequently Asked Questions

What type of creature is the Pit Fiend in D&D 5e?

The Pit Fiend is a Large fiend with lawful evil alignment in D&D 5th Edition.

What is the Pit Fiend's challenge rating in D&D 5e?

The Pit Fiend has a Challenge Rating (CR) of 20, worth 25000 XP.

What are the Pit Fiend's hit points and armor class in D&D 5e?

The Pit Fiend has 300 hit points (24d10+168) and an Armor Class of 19 in D&D 5th Edition.

What is the Pit Fiend resistant to in D&D 5e?

The Pit Fiend has resistance to: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered.

What damage types is the Pit Fiend immune to in D&D 5e?

The Pit Fiend is immune to these damage types or sources: fire, poison.

What conditions is the Pit Fiend immune to in D&D 5e?

The Pit Fiend is immune to the following conditions: Poisoned.

Can the Pit Fiend fly in D&D 5e?

Yes, the Pit Fiend has a flying speed of 60 ft. in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)