Hold Monster is a 5th-level Enchantment spell for Bard, Sorcerer, Warlock, Wizard. Casting time: 1 action. Range: 90 feet. Duration: Up to 1 minute.
Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.
When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.
Frequently Asked Questions
Hold Monster is available to the following classes: Bard, Sorcerer, Warlock, Wizard.
Yes, Hold Monster requires concentration and lasts up to Up to 1 minute.
Hold Monster is a 5th-level Enchantment spell.
Hold Monster has a range of 90 feet and a casting time of 1 action in D&D 5th Edition.