Dungeons & Dragons Fifth Edition SRD

Hold Monster 5e Spell: Range, Duration, and Rules

Hold Monster is a 5th-level Enchantment spell for Bard, Sorcerer, Warlock, Wizard. Casting time: 1 action. Range: 90 feet. Duration: Up to 1 minute.



Hold Monster

5th-level Enchantment
Casting Time 1 action
Range 90 feet
Components V, S, M (A small piece of iron.)
Duration Concentration, Up to 1 minute

Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

At Higher Levels:

When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.


Saving Throw:
WIS
(On success: none)

Classes:

Frequently Asked Questions

Who can cast Hold Monster in D&D 5e?

Hold Monster is available to the following classes: Bard, Sorcerer, Warlock, Wizard.

Is Hold Monster a concentration spell in D&D 5e?

Yes, Hold Monster requires concentration and lasts up to Up to 1 minute.

What level is Hold Monster in D&D 5e?

Hold Monster is a 5th-level Enchantment spell.

What is the range and casting time of Hold Monster in D&D 5e?

Hold Monster has a range of 90 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)