Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Guardian Naga 5e Stat Block: AC, HP, CR, and Actions

Guardian Naga is a Large monstrosity with lawful good alignment and Challenge Rating 10 in the 2014 SRD. This stat block includes AC 18, 127 hit points, speeds, traits, and actions.



Guardian Naga

Guardian Naga

Large, monstrosity, lawful good
Armor Class
18 (natural)
Hit Points
127
(15d10+45)
Speed:
Walk 40 ft.,
STR 19 (+4)
DEX 18 (+4)
CON 16 (+3)
INT 16 (+3)
WIS 19 (+4)
CHA 18 (+4)
Saving Throws:
DEX +8
,
CON +7
,
INT +7
,
WIS +8
,
CHA +8
Skills: —
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: poison
Condition Immunities: Charmed, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
14
Languages: Celestial, Common
CR:
10
(5900 XP)
Proficiency Bonus: 4

Traits:

  • Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting:

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: - Cantrips (at will): mending, sacred flame, thaumaturgy - 1st level (4 slots): command, cure wounds, shield of faith - 2nd level (3 slots): calm emotions, hold person - 3rd level (3 slots): bestow curse, clairvoyance - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, geas - 6th level (1 slot): true seeing

The Guardian Naga is a 11-level WIS caster.

Spell Save DC
16
Spell Attack Modifier
+8
Spells Prepared

Cantrips

(at will)

1st level

(4 slots)

2nd level

(3 slots)

3rd level

(3 slots)

4th level

(3 slots)

5th level

(2 slots)

6th level

(1 slot)

Actions:

  • Bite - Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

  • Spit Poison - Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)