Hit Points
127
(15d10+45)
STR
19
(4)
DEX
18
(4)
CON
16
(3)
INT
16
(3)
WIS
19
(4)
CHA
18
(4)
Saving Throws:
DEX +8
,
CON +7
,
INT +7
,
WIS +8
,
CHA +8
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
poison
Condition Immunities:
Charmed, Poisoned
Senses:
darkvision 60 ft.
Languages: Celestial, Common
Proficiency Bonus: 4
Traits:
-
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting:
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
- Cantrips (at will): mending, sacred flame, thaumaturgy
- 1st level (4 slots): command, cure wounds, shield of faith
- 2nd level (3 slots): calm emotions, hold person
- 3rd level (3 slots): bestow curse, clairvoyance
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, geas
- 6th level (1 slot): true seeing
The Guardian Naga is a 11-level
WIS caster.
Spells Prepared
Cantrips
(at will)
1st level
(4 slots)
2nd level
(3 slots)
3rd level
(3 slots)
4th level
(3 slots)
5th level
(2 slots)
6th level
(1 slot)
Actions:
-
Bite - Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
-
Spit Poison - Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.