STR
5
(-3)
DEX
14
(2)
CON
10
(0)
INT
9
(-1)
WIS
11
(0)
CHA
10
(0)
Saving Throws:
—
Skills:
Perception +2
,
Stealth +4
Damage Vulnerabilities:
fire
Damage Resistances:
—
Damage Immunities:
poison
Condition Immunities:
Poisoned
Senses:
darkvision 60 ft.
Languages: Auran, Terran
Proficiency Bonus: 2
Traits:
-
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting:
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions:
-
Claws - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
-
Blinding Breath - The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.