Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Dust Mephit

Dust Mephit

Small, elemental, neutral evil
Armor Class
12 (dex)
Hit Points
17
(5d6)
Speed:
Walk 30 ft.,
Fly 30 ft.,


STR
5
(-3) DEX
14
(2)
CON
10
(0)
INT
9
(-1)
WIS
11
(0)
CHA
10
(0)


Saving Throws:
Skills:
Perception +2
,
Stealth +4
Damage Vulnerabilities: fire
Damage Resistances:
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
12
Languages: Auran, Terran
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting:

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Spell Save DC
10
Spells

Actions:

  • Claws - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

  • Blinding Breath - The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.



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