Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Dust Mephit 5e Stat Block: AC, HP, CR, and Actions

Dust Mephit is a Small elemental with neutral evil alignment and Challenge Rating 1/2 in the 2014 SRD. This stat block includes AC 12, 17 hit points, speeds, traits, and actions.



Dust Mephit

Dust Mephit

Small, elemental, neutral evil
Armor Class
12 (dex)
Hit Points
17
(5d6)
Speed:
Walk 30 ft.,
Fly 30 ft.,
STR 5 (-3)
DEX 14 (+2)
CON 10 (+0)
INT 9 (-1)
WIS 11 (+0)
CHA 10 (+0)
Saving Throws: —
Skills:
Perception +2
,
Stealth +4
Damage Vulnerabilities: fire
Damage Resistances: —
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
12
Languages: Auran, Terran
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting:

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Spell Save DC
10
Spells

Actions:

  • Claws - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

  • Blinding Breath - The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)