Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Drow 5e Stat Block: AC, HP, CR, and Actions

Drow is a Medium humanoid with neutral evil alignment and Challenge Rating 1/4 in the 2014 SRD. This stat block includes AC 15, 13 hit points, speeds, traits, and actions.



Drow

Drow

Medium, humanoid, neutral evil
Armor Class
15 (armor)
Hit Points
13
(3d8)
Speed:
Walk 30 ft.,
STR 10 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 11 (+0)
WIS 11 (+0)
CHA 12 (+1)
Saving Throws: —
Skills:
Perception +2
,
Stealth +4
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: —
Condition Immunities: —
Senses:
darkvision 120 ft.
Passive Perception:
12
Languages: Elvish, Undercommon
CR:
1/4
(50 XP)
Proficiency Bonus: 2

Traits:

  • Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
  • Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting:

The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire

Spell Save DC
11
Spells

Actions:

  • Shortsword - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Hand Crossbow - Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)