Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Drider

Drider

Large, monstrosity, chaotic evil
Armor Class
19 (natural)
Hit Points
123
(13d10+52)
Speed:
Walk 30 ft.,
Climb 30 ft.,


STR
16
(3) DEX
16
(3)
CON
18
(4)
INT
13
(1)
WIS
14
(2)
CHA
12
(1)


Saving Throws:
Skills:
Perception +5
,
Stealth +9
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 120 ft.
Passive Perception:
15
Languages: Elvish, Undercommon
CR:
6
(2300 XP)
Proficiency Bonus: 3

Traits:

  • Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
  • Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Web Walker. The drider ignores movement restrictions caused by webbing.

Innate Spellcasting:

The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire

Spell Save DC
13
Spells

Actions:

  • Multiattack - The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

  • Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

  • Longsword - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

  • Longbow - Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.



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