Dungeons & Dragons Fifth Edition SRD

Weird 5e Spell: Range, Duration, and Rules

Weird is a 9th-level Illusion spell for Wizard. Casting time: 1 action. Range: 120 feet. Duration: Up to 1 minute.



Weird

9th-level Illusion
Casting Time 1 action
Range 120 feet
Components V, S
Duration Concentration, Up to 1 minute

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.


Saving Throw:
WIS
(On success: none)
Area of Effect:
30 ft. sphere

Classes:

Frequently Asked Questions

Who can cast Weird in D&D 5e?

Weird is available to the following classes: Wizard.

Is Weird a concentration spell in D&D 5e?

Yes, Weird requires concentration and lasts up to Up to 1 minute.

What level is Weird in D&D 5e?

Weird is a 9th-level Illusion spell.

What is the range and casting time of Weird in D&D 5e?

Weird has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)