Weird is a 9th-level Illusion spell for Wizard. Casting time: 1 action. Range: 120 feet. Duration: Up to 1 minute.
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
Frequently Asked Questions
Weird is available to the following classes: Wizard.
Yes, Weird requires concentration and lasts up to Up to 1 minute.
Weird is a 9th-level Illusion spell.
Weird has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.