Water Walk is a 3rd-level Transmutation spell for Cleric, Druid, Ranger, Sorcerer. Casting time: 1 action. Range: 30 feet. Duration: 1 hour.
This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Frequently Asked Questions
Water Walk is available to the following classes: Cleric, Druid, Ranger, Sorcerer. It is also available to these subclasses: Lore, Land.
No, Water Walk does not require concentration. It lasts 1 hour.
Water Walk is a 3rd-level Transmutation spell.
Water Walk has a range of 30 feet and a casting time of 1 action in D&D 5th Edition.
Yes, Water Walk can be cast as a ritual. Ritual casting takes an extra 10 minutes but does not expend a spell slot.