Dungeons & Dragons Fifth Edition SRD

Water Walk 5e Spell: Range, Duration, and Rules

Water Walk is a 3rd-level Transmutation spell for Cleric, Druid, Ranger, Sorcerer. Casting time: 1 action. Range: 30 feet. Duration: 1 hour.



Water Walk

3rd-level Transmutation (Ritual)
Casting Time 1 action
Range 30 feet
Components V, S, M (A piece of cork.)
Duration 1 hour

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.



Classes:
Subclasses:
Lore, Land

Frequently Asked Questions

Who can cast Water Walk in D&D 5e?

Water Walk is available to the following classes: Cleric, Druid, Ranger, Sorcerer. It is also available to these subclasses: Lore, Land.

Is Water Walk a concentration spell in D&D 5e?

No, Water Walk does not require concentration. It lasts 1 hour.

What level is Water Walk in D&D 5e?

Water Walk is a 3rd-level Transmutation spell.

What is the range and casting time of Water Walk in D&D 5e?

Water Walk has a range of 30 feet and a casting time of 1 action in D&D 5th Edition.

Can Water Walk be cast as a ritual in D&D 5e?

Yes, Water Walk can be cast as a ritual. Ritual casting takes an extra 10 minutes but does not expend a spell slot.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)