Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Wall of Thorns

2024 rules reference for Wall of Thorns.



Wall of Thorns

Level 6 Conjuration
Casting TimeAction
Range120 feet
ComponentsV, S, M (a handful of thorns)
DurationConcentration, up to 10 minutes
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
At Higher Levels

Both types of damage increase by 1d8 for each spell slot level above 6.


Damage Type: Piercing
Damage by Slot Level: Level 6: 7d8
Classes: Druid
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.