Wall of Thorns is a 6th-level Conjuration spell for Druid. Casting time: 1 action. Range: 120 feet. Duration: Up to 10 minutes. It deals 7d8 Piercing damage at its base level.
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Frequently Asked Questions
Wall of Thorns is available to the following classes: Druid.
Yes, Wall of Thorns requires concentration and lasts up to Up to 10 minutes.
Wall of Thorns is a 6th-level Conjuration spell.
Wall of Thorns deals 7d8 Piercing damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Wall of Thorns has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.