Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Spike Growth

2024 rules reference for Spike Growth.



Spike Growth

Level 2 Transmutation
Casting TimeAction
Range150 feet
ComponentsV, S, M (seven thorns)
DurationConcentration, up to 10 minutes
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Damage Type: Piercing
Damage by Slot Level: Level 2: 2d4
Classes: Druid Ranger
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.