Sleet Storm is a 3rd-level Conjuration spell for Druid, Sorcerer, Wizard. Casting time: 1 action. Range: 150 feet. Duration: Up to 1 minute.
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration.
Frequently Asked Questions
Sleet Storm is available to the following classes: Druid, Sorcerer, Wizard. It is also available to these subclasses: Lore, Land.
Yes, Sleet Storm requires concentration and lasts up to Up to 1 minute.
Sleet Storm is a 3rd-level Conjuration spell.
Sleet Storm has a range of 150 feet and a casting time of 1 action in D&D 5th Edition.