Dungeons & Dragons Fifth Edition SRD

Sleet Storm 5e Spell: Range, Duration, and Rules

Sleet Storm is a 3rd-level Conjuration spell for Druid, Sorcerer, Wizard. Casting time: 1 action. Range: 150 feet. Duration: Up to 1 minute.



Sleet Storm

3rd-level Conjuration
Casting Time 1 action
Range 150 feet
Components V, S, M (A pinch of dust and a few drops of water.)
Duration Concentration, Up to 1 minute

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone.

If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration.


Area of Effect:
40 ft. cylinder

Classes:
Subclasses:
Lore, Land

Frequently Asked Questions

Who can cast Sleet Storm in D&D 5e?

Sleet Storm is available to the following classes: Druid, Sorcerer, Wizard. It is also available to these subclasses: Lore, Land.

Is Sleet Storm a concentration spell in D&D 5e?

Yes, Sleet Storm requires concentration and lasts up to Up to 1 minute.

What level is Sleet Storm in D&D 5e?

Sleet Storm is a 3rd-level Conjuration spell.

What is the range and casting time of Sleet Storm in D&D 5e?

Sleet Storm has a range of 150 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)