Shatter is a 2nd-level Evocation spell for Bard, Sorcerer, Warlock, Wizard. Casting time: 1 action. Range: 60 feet. Duration: Instantaneous. It deals 3d8 Thunder damage at its base level.
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A non-magical item that is not worn or carried also suffers damage if it is in the area of the spell.
When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2.
Frequently Asked Questions
Shatter is available to the following classes: Bard, Sorcerer, Warlock, Wizard. It is also available to these subclasses: Lore.
No, Shatter does not require concentration. It lasts Instantaneous.
Shatter is a 2nd-level Evocation spell.
Shatter deals 3d8 Thunder damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Shatter has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.