Scorching Ray is a 2nd-level Evocation spell for Sorcerer, Wizard. Casting time: 1 action. Range: 120 feet. Duration: Instantaneous. It deals 2d6 Fire damage at its base level.
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Frequently Asked Questions
Scorching Ray is available to the following classes: Sorcerer, Wizard. It is also available to these subclasses: Lore, Fiend.
No, Scorching Ray does not require concentration. It lasts Instantaneous.
Scorching Ray is a 2nd-level Evocation spell.
Scorching Ray deals 2d6 Fire damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Scorching Ray has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.