Dungeons & Dragons Fifth Edition SRD

Scorching Ray 5e Spell: Damage, Range, and Rules

Scorching Ray is a 2nd-level Evocation spell for Sorcerer, Wizard. Casting time: 1 action. Range: 120 feet. Duration: Instantaneous. It deals 2d6 Fire damage at its base level.



Scorching Ray

2nd-level Evocation
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

At Higher Levels:

When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.


Damage Type: Fire  ·  Fire Damage Spells
Damage by Slot Level:
  • Level 2: 2d6

Classes:
Subclasses:
Lore, Fiend

Frequently Asked Questions

Who can cast Scorching Ray in D&D 5e?

Scorching Ray is available to the following classes: Sorcerer, Wizard. It is also available to these subclasses: Lore, Fiend.

Is Scorching Ray a concentration spell in D&D 5e?

No, Scorching Ray does not require concentration. It lasts Instantaneous.

What level is Scorching Ray in D&D 5e?

Scorching Ray is a 2nd-level Evocation spell.

How much damage does Scorching Ray do in D&D 5e?

Scorching Ray deals 2d6 Fire damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.

What is the range and casting time of Scorching Ray in D&D 5e?

Scorching Ray has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)