Plant Growth is a 3rd-level Transmutation spell for Bard, Druid, Ranger. Casting time: 1 action. Range: 150 feet. Duration: Instantaneous.
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell's area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Frequently Asked Questions
Plant Growth is available to the following classes: Bard, Druid, Ranger. It is also available to these subclasses: Lore, Land.
No, Plant Growth does not require concentration. It lasts Instantaneous.
Plant Growth is a 3rd-level Transmutation spell.
Plant Growth has a range of 150 feet and a casting time of 1 action in D&D 5th Edition.