Dungeons & Dragons Fifth Edition SRD

Plant Growth 5e Spell: Range, Duration, and Rules

Plant Growth is a 3rd-level Transmutation spell for Bard, Druid, Ranger. Casting time: 1 action. Range: 150 feet. Duration: Instantaneous.



Plant Growth

3rd-level Transmutation
Casting Time 1 action
Range 150 feet
Components V, S
Duration Instantaneous

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.



Classes:
Subclasses:
Lore, Land

Frequently Asked Questions

Who can cast Plant Growth in D&D 5e?

Plant Growth is available to the following classes: Bard, Druid, Ranger. It is also available to these subclasses: Lore, Land.

Is Plant Growth a concentration spell in D&D 5e?

No, Plant Growth does not require concentration. It lasts Instantaneous.

What level is Plant Growth in D&D 5e?

Plant Growth is a 3rd-level Transmutation spell.

What is the range and casting time of Plant Growth in D&D 5e?

Plant Growth has a range of 150 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)