Dungeons & Dragons Fifth Edition SRD

Meteor Swarm 5e Spell: Damage, Range, and Rules

Meteor Swarm is a 9th-level Evocation spell for Sorcerer, Wizard. Casting time: 1 action. Range: 1 mile. Duration: Instantaneous. It deals 20d6 + 20d6 Fire damage at its base level.



Meteor Swarm

9th-level Evocation
Casting Time 1 action
Range 1 mile
Components V, S
Duration Instantaneous

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.


Damage Type: Fire  ·  Fire Damage Spells
Damage by Slot Level:
  • Level 9: 20d6 + 20d6
Saving Throw:
DEX
(On success: half)
Area of Effect:
40 ft. sphere

Classes:

Frequently Asked Questions

Who can cast Meteor Swarm in D&D 5e?

Meteor Swarm is available to the following classes: Sorcerer, Wizard.

Is Meteor Swarm a concentration spell in D&D 5e?

No, Meteor Swarm does not require concentration. It lasts Instantaneous.

What level is Meteor Swarm in D&D 5e?

Meteor Swarm is a 9th-level Evocation spell.

How much damage does Meteor Swarm do in D&D 5e?

Meteor Swarm deals 20d6 + 20d6 Fire damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.

What is the range and casting time of Meteor Swarm in D&D 5e?

Meteor Swarm has a range of 1 mile and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)