Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Heat Metal

2024 rules reference for Heat Metal.



Heat Metal

Level 2 Transmutation
Casting TimeAction
Range60 feet
ComponentsV, S, M (a piece of iron and a flame)
DurationConcentration, up to 1 minute
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
At Higher Levels

The damage increases by 1d8 for each spell slot level above 2.


Damage Type: Fire
Damage by Slot Level: Level 2: 2d8
Classes: Bard Druid
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.