Dispel Evil and Good is a 5th-level Abjuration spell for Cleric, Paladin. Casting time: 1 action. Range: Self. Duration: Up to 1 minute.
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
***Break Enchantment.*** As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
***Dismissal.*** As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Frequently Asked Questions
Dispel Evil and Good is available to the following classes: Cleric, Paladin.
Yes, Dispel Evil and Good requires concentration and lasts up to Up to 1 minute.
Dispel Evil and Good is a 5th-level Abjuration spell.
Dispel Evil and Good has a range of Self and a casting time of 1 action in D&D 5th Edition.