Dungeons & Dragons Fifth Edition SRD

Color Spray 5e Spell: Range, Duration, and Rules

Color Spray is a 1st-level Illusion spell for Sorcerer, Wizard. Casting time: 1 action. Range: Self. Duration: 1 round.



Color Spray

1st-level Illusion
Casting Time 1 action
Range Self
Components V, S, M (A pinch of powder or sand that is colored red, yellow, and blue.)
Duration 1 round

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

At Higher Levels:

When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.


Area of Effect:
15 ft. cone

Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Color Spray in D&D 5e?

Color Spray is available to the following classes: Sorcerer, Wizard. It is also available to these subclasses: Lore.

Is Color Spray a concentration spell in D&D 5e?

No, Color Spray does not require concentration. It lasts 1 round.

What level is Color Spray in D&D 5e?

Color Spray is a 1st-level Illusion spell.

What is the range and casting time of Color Spray in D&D 5e?

Color Spray has a range of Self and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)